I am Brady Myers

Results-driven Product Designer with expertise in design systems, UX/UI design, and cross-functional collaboration. Passionate about crafting scalable, accessible, and effi cient digital experiences that bridge the gap between design and development.

Adept at implementing Figma libraries, usability testing, and design tokens to streamline workfl ows and enhance product consistency. Proven track record in improving conversion rates, accessibility, and design system scalability in fast-paced environments.

My Design Process

Discovery

Understand user needs through research.

  • User interviews

  • Surveys

  • Observations

  • Competitive analysis

Ideate

Goal: Generate a wide range of ideas.

  • Brainwriting

  • Mind mapping

  • Storyboarding

Prototype

Goal: Build low- or high-fidelity mockups for testing.

  • Figma

  • Sketch

  • InVision

  • Paper sketches

Prototype

Goal: Build low- or high-fidelity mockups for testing.

  • Figma

  • Sketch

  • InVision

  • Paper sketches

Test

Goal: Validate the solution with real users.

  • Usability testing

  • A/B testing

  • Maze/Lookback sessions

  • Component usability

Iterate

Goal: Refine based on feedback and insights.

  • Analyze results

  • Prioritize fixes

  • Redesign → Retest

Iterate

Goal: Refine based on feedback and insights.

  • Analyze results

  • Prioritize fixes

  • Redesign → Retest

Launch

Goal: Deliver designs to developers and support the build phase.

  • Design system tokens

  • Final UI specs

  • Developer documentation

  • QA support